A friend considers using NetLogo 3D to study spider communities in caves. Since cave geometry can be complex, I guess the spatial resolution has to be high. How is the experience with runtime in such a situation? Also, I guess that all relevant primitives and sensing in a certain neighborhood, and on movement, are implemented as well in 3D, and using optimized algorithms as the 2D versions do? I would be grateful for answers, as I never used the 3D version, and the few I know were working with rather simple, often rectangular, geometries.
Hi Volker,
This sounds like a very cool project! I am not knowledgeable enough to say definitively whether it would be feasible or not, but I thought it might be worth mentioning that the in-radius primitive can be quite slow in NetLogo 3D with large numbers of turtles. Maybe that’s just how it’s going to be, or maybe there are some missing optimizations. Hopefully others can provide more details about this.
Isaac B.
Thank you, Isaac! That runtime issue was one of the things I was worrying about. Cheers, Volker